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RodrigoU4GM guide to Season 11 Judgement Paladin Pit 120 Build
#1
Season 11 caught me off guard. I logged in, planning to coast on a safe Hammerdin, grab my glyph XP, and call it a night. Then I watched a few runs and saw what the new Paladin kit can really do once it's tuned right. The Judgement setup isn't "nice damage," it's a different pace entirely, the kind where you stop looting mid-pack because everything's already gone. If you're still gearing up and juggling upgrades, having some Diablo 4 gold on hand can take the edge off the early-season scramble without changing how the build actually plays.

Why Judgement feels so different
The loop is simple, but it doesn't feel brainless. You tag enemies with Judgement marks using your basics, then your Blessed Hammers become the trigger. It's not just "spin and pray." You're watching where the marks land, then moving so the detonation happens on the biggest cluster. Add the right unique and you'll start seeing those holy zones stack in a way that makes rooms melt. The best part is the rhythm: mark, detonate, step, repeat. Once you get used to it, you'll notice your clears get cleaner instead of just faster.

The chain reaction moment
Everything clicks when the capstone that spreads marks comes online. That's the point where one elite pack stops being "a fight" and turns into a domino line. You pop in, group them, and the first few detonations throw marks outward. It keeps rolling, even when you're already moving to the next screen. That's why people talk about it like a cheat code. Not because it's complicated, but because it's so consistent. When it's working, the game barely gets a chance to spawn danger under your feet.

Gear pain and what actually matters
There is a catch, and it's the gear. This build hates downtime. Cooldown Reduction is the stat that makes it feel "on" instead of awkward, and attack speed breakpoints matter more than folks think. Miss them and your hammers feel like they're dragging through mud. You'll also want strong holy damage scaling and masterwork crits in the right places, or the Pit starts pushing back hard around the higher tiers. And yeah, you can brick tempers. It happens. Don't pretend it doesn't. The ring everyone wants and a good helm can take forever, so don't be shocked if your "quick swap" turns into a week of boss runs.

How it plays when you're finally online
Once the pieces land, the build's almost relaxing. You jump in, pull the pack tight, hit your damage window, and let the hammers do the boring part for you. You're tanky enough to stay in the mess, but you still need to respect bad affixes and ground effects, because getting clipped at high Pit tiers is still a thing. If you're stuck in that awkward middle where the build is close but not quite there, it's usually resources and missing rolls holding you back, not "skill," and that's why people look for shortcuts like Diablo IV Items for sale when RNG just won't cooperate.
  


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U4GM guide to Season 11 Judgement Paladin Pit 120 Build - door Rodrigo - 12-29-2025, 11:05 AM

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